Nick Barber
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Nicks Game Dev Blog

Unsorted ramblings about things I do

Nick Barber Game Dev

WWE 2k23 + WWE 2k24

Disclaimer: These thoughts are my own, My involvement with this project is purely professional and I will not be discussing NDA information.

The WWE 2K games represent a consistently dependable product that caters to one of the most dedicated fanbases around, and I'm very happy to be involved. From 2022 to 2024 I worked on supporting and implementing new features, under the company Lost Boys Interactive. Due to their excellent support work on WWE 2k22 ...

Those Who Crawl

>> Game Steam Link << >> Game Itch.io Link <<

Those Who Crawl was the first project I shipped under my company Hush Fin Games. The project was released in December of 2022 after a short closed beta for testing. I wanted to make a short and free experience to open up Hush Fin Games. My intention was to create a polished product that would represent the kind of games I intend to release in the future. I ...

Verizon Labs and BlueJeans Spaces

Disclaimer: These thoughts are my own, My involvement with this project is purely professional and I will not be discussing NDA information.

During 2021 - 2022 I worked in one of Verizon's development studios called "Verizon Labs". Our work was very mixed, and primarily revolved around utilizing Verizon's 5G systems in new and interesting ways. Most of my work related to a custom engine that was being developed by the lab. I also worked on the ...

Cooking Mama Cookstar

Disclaimer: These thoughts are my own, My involvement with this project is purely professional and I will not be discussing NDA information.

Cooking Mama: Cookstar was my first shipped console game. I joined First Playable Productions slightly after the production had been started on the project. I was responsible for creating designer tools, porting, audio, and general engine support.

Undelivered

>> Game Link <<

Undelivered was a week long Unity VR project based on nightmare I had. I really like the internet trend of "Liminal Spaces", so I tried to add that concept into the games world design. The feeling of loneliness in a constructed environment really adds to the horror of the concept, especially in virtual reality.