Nick Barber
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Nicks Game Dev Blog

Unsorted ramblings about things I do

Nick Barber Game Dev

Cooking Mama Cookstar

Disclaimer: These thoughts are my own, My involvement with this project is purely professional and I will not be discussing NDA information.

Cooking Mama: Cookstar was my first shipped console game. I joined First Playable Productions slightly after the production had been started on the project. I was responsible for creating designer tools, porting, audio, and general engine support.

Undelivered

>> Game Link <<

Undelivered was a week long Unity VR project based on nightmare I had. I really like the internet trend of "Liminal Spaces", so I tried to add that concept into the games world design. The feeling of loneliness in a constructed environment really adds to the horror of the concept, especially in virtual reality.

Binary Trees

image

Binary Trees was a small scale project focused on experimenting with L-systems and procedural generation. Below is an example of how the L-system trees grow. The trees are drawn by writing pixel by pixel to a texture. Due to the pixel style this was not much of a problem, but if scaling this project up I would likely utilize compute shaders.

Occult

>> Game Link <<

Occult is a game concept that I created during the Fall 2016 semester at SCAD for a 2D-focused game design class. All assets, except sound effects and music, were created by me. From start to finish, the game was created in 9 weeks.

AshFall

>> Game Link <<

AshFall was one of my first released projects. It was created in-between classes during my time at SCAD. My focus for this project was storytelling and creating a fully realized game project. The art was sketched by me and then polished up by Cierra Ramsey.